- Font To Bitmap
- Glyph Designer 2 1 – Bitmap Font Generator No Human
- Glyph Designer 2 1 – Bitmap Font Generator
- Bitmap Font Generator
- Bitmap Font Generator Online
- Glyph Designer 2 1 – Bitmap Font Generator Free
- Free Bitmap Fonts
![Font Font](https://www.71squared.com/static/img/gd2-ui.png)
baseline | property |
Alphabix is a design tool for creating, editing and converting bitmap fonts. A bitmap font is a font in which every glyph is a picture. Other names for bitmap fonts are photo fonts, picture fonts, image fonts, raster fonts, texture fonts and handmade fonts.
- A value of 1 means the pixel is within the glyph. One: All pixels in the channel will be set to 1. Zero: All pixels in the channel will be set to 0. Some of the more common choices are: 32bit white glyphs with black outline: alpha = outline, red = green = blue = glyph; 32bit white glyphs without outline: alpha = glyph, red = green = blue = one.
- (A grid-fitted glyph is a glyph that has been modified so that its bitmapped image conforms as closely as possible to the original design of the glyph.) If an application needs an unmodified glyph outline, it can request the glyph outline for a character in a font whose size is equal to the font's em unit.
baseline:Number
The baseline of the font. This property does not affect text rendering; it's just an information that may be useful for exact text placement.
Implementation
public function get baseline():Number
public function set baseline(value:Number):void
distanceFieldSpread | property |
distanceFieldSpread:Number
If the font uses a distance field texture, this property returns its spread (i.e. the width of the blurred edge in points).
Implementation
public function get distanceFieldSpread():Number
public function set distanceFieldSpread(value:Number):void
lineHeight | property |
lineHeight:Number
The height of one line in points.
Implementation
public function get lineHeight():Number
public function set lineHeight(value:Number):void
name | property |
name:String
The name of the font as it was parsed from the font file.
Implementation
public function get name():String
public function set name(value:String):void
offsetX | property |
offsetX:Number
An offset that moves any generated text along the x-axis (in points). Useful to make up for incorrect font data.
The default value is
0.
.Implementation
public function get offsetX():Number
public function set offsetX(value:Number):void
offsetY | property |
offsetY:Number
An offset that moves any generated text along the y-axis (in points). Useful to make up for incorrect font data.
The default value is
0.
.Implementation
public function get offsetY():Number
public function set offsetY(value:Number):void
padding | property |
padding:Number
The width of a 'gutter' around the composed text area, in points. This can be used to bring the output more in line with standard TrueType rendering: Flash always draws them with 2 pixels of padding.
The default value is
0.0
.Implementation
public function get padding():Number
public function set padding(value:Number):void
size | property |
size:Number
The native size of the font.
Implementation
public function get size():Number
public function set size(value:Number):void
smoothing | property |
smoothing:String
Rar android download free. The smoothing filter that is used for the texture.
Implementation
public function get smoothing():String
public function set smoothing(value:String):void
texture | property |
texture:Texture
[read-only] The underlying texture that contains all the chars.
Implementation
public function get texture():Texture
type | property |
type:String
The type of the bitmap font.
The default value is
standard
.Implementation
public function get type():String
public function set type(value:String):void
See also
Constructor Detail
BitmapFont | () | Constructor |
public function BitmapFont(texture:Texture = null, fontData:* = null)
Creates a bitmap font from the given texture and font data. If you don't pass any data, the 'mini' font will be created.
Parameters texture:Texture (default = null ) — The texture containing all the glyphs. |
fontData:* (default = null ) — Typically an XML file in the standard AngelCode format. Override the the 'parseFontData' method to add support for additional formats. |
addChar | () | method |
public function addChar(charID:int, bitmapChar:BitmapChar):void
Adds a bitmap char with a certain character ID.
Parameters charID:int |
bitmapChar:BitmapChar |
arrangeChars | () | method |
public function arrangeChars(width:Number, height:Number, text:String, format:TextFormat, options:TextOptions):Vector.<BitmapCharLocation>
Arranges the characters of text inside a rectangle, adhering to the given settings. Returns a Vector of BitmapCharLocations.
Tap forms your digital filing cabinet 5 3 9. BEWARE: This method uses an object pool for the returned vector and all (returned and temporary) BitmapCharLocation instances. Do not save any references and always call
Parameters BitmapCharLocation.rechargePool()
when you are done processing. width:Number |
height:Number |
text:String |
format:TextFormat |
options:TextOptions |
Vector.<BitmapCharLocation> |
clearMeshBatch | () | method |
public function clearMeshBatch(meshBatch:MeshBatch):void
Clears the MeshBatch (filled by the same class) and disposes any resources that are no longer needed.
Parameters meshBatch:MeshBatch |
createSprite | () | method |
Font To Bitmap
public function createSprite(width:Number, height:Number, text:String, format:TextFormat, options:TextOptions = null):Sprite
Creates a sprite that contains a certain text, made up by one image per char.
Parameters width:Number |
height:Number |
text:String |
format:TextFormat |
options:TextOptions (default = null ) |
Sprite |
dispose | () | method |
Glyph Designer 2 1 – Bitmap Font Generator No Human
public function dispose():void
Disposes the texture of the bitmap font.
fillMeshBatch | () | method |
public function fillMeshBatch(meshBatch:MeshBatch, width:Number, height:Number, text:String, format:TextFormat, options:TextOptions = null):void
Draws text into a QuadBatch.
Parameters meshBatch:MeshBatch |
width:Number |
height:Number |
text:String |
format:TextFormat |
options:TextOptions (default = null ) |
getChar | () | method |
public function getChar(charID:int):BitmapChar
Macbook pro locked with find my mac. Returns a single bitmap char with a certain character ID.
Parameters charID:int |
BitmapChar |
getCharIDs | () | method |
public function getCharIDs(out:Vector.<int> = null):Vector.<int>
Returns a vector containing all the character IDs that are contained in this font.
Parameters out:Vector.<int> (default = null ) |
Vector.<int> |
getDefaultMeshStyle | () | method |
Glyph Designer 2 1 – Bitmap Font Generator
public function getDefaultMeshStyle(previousStyle:MeshStyle, format:TextFormat, options:TextOptions):MeshStyle
Creates and/or sets up the default MeshStyle to be used for rendering. If
Parameters previousStyle
has the correct type, it is configured as needed and then returned; otherwise, a new style is created, configured and returned. The method may return null
if there are no special style requirements. previousStyle:MeshStyle |
format:TextFormat |
options:TextOptions |
MeshStyle |
hasChars | () | method |
public function hasChars(text:String):Boolean
Checks whether a provided string can be displayed with the font.
Parameters text:String |
Boolean |
parseFontData | () | method |
protected function parseFontData(data:*):void
Parses the data that's passed as second argument to the constructor. Override this method to support different file formats.
Parameters data:* |
Bitmap Font Generator
MINI | Constant |
public static const MINI:String = mini
Bitmap Font Generator Online
Blocs app store. The font name of the embedded minimal bitmap font. Use this e.g. for debug output.
NATIVE_SIZE | Constant |
public static const NATIVE_SIZE:int = -1
Use this constant for the
fontSize
property of the TextField class to render the bitmap font in exactly the size it was created. Glyph Designer 2 1 – Bitmap Font Generator Free
Free Bitmap Fonts
Tue Feb 11 2020, 02:27 PM +01:00